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Introduction To Game Development

This course covers the basics of using game engines and similar tools to create interactive, playable artifacts for entertainment, simulation, training, etc. Topics include game design, history of games, architecture of game engines, graphics, sound, physics simulation, artificial intelligence, testing, and other related algorithms. Students will work individually or in teams to develop game-based projects. This course assumes prior programming experience and familiarity with data structures and algorithms.

Introduction To Culinary Medicine

This course will introduce students to the field of culinary medicine, which involves using both evidence-based nutrition and medicine knowledge and culinary skills to assist healthcare providers and nutrition professionals in supporting patients and their families in achieving and maintaining optimal health and wellness through diet. Students will learn key food preparation and food science principles and how those can be translated to modifying recipes for optimal health and provided as appropriate evidence-based educational resources for use in patient care.

Instructional Approaches In Community Education

This course will present the basics of teaching and learning within a community setting. Community learning and development, community-based education and community education will all be explored, as well as effective teaching methodologies outside of the classroom. Students will learn innovative, unique teaching techniques through hands on instruction in a variety of community settings.

Introduction To Data Visualization In Business And Economics

In the course, students will gain skills useful in any field which requires data analysis to inform decision making. Students will acquire hands-on experience with Analytics and PI platforms commonly used in industry such as Tableau, PowerBI, and Qlik. The primary focus of the course will be on preparing interactive dashboards using best practice visualization techniques and communicating analysis findings to stakeholders and senior decision makers.

Industry Pathways And Practice

ART 302 is designed to assist Digital Media Design majors in developing goal setting, writing, communication, and presentation skills needed to maintain a successful career in the professional field. Students are introduced to portfolio and resume design approaches, various strategies for presenting work, and critical analysis based on the production of written case studies. This class exposes students to a variety of fields they may pursue after graduation. This course is the Graduation Composition and Communication Requirement (GCCR) for the BS in Digital Media Design Degree.

Oral History: Subtitle Required

This course is an introduction to selected topics in oral history methodology and theory. It is designed for persons intending to use oral and life history interviews in historical or other qualitative research. The course examines how: oral history projects are initiated, projects are administered, interviews are conducted, and oral history interviews are preserved in archives and libraries. The course also explores the reliability of memory and the utilization of oral histories in public presentations.

Arts Programming

In the arts and culture sector, programming is so much more than logistics. It is a mission-driven, relational pursuit that personifies organizational identity, attracts funding, and ultimately results in presentations to, and engagements with, the public. The breadth and depth of what arts programming looks like, for any type of arts organization, requires staff to develop, manage, and evaluate its offerings. This course explores the relevant theory, history, and practice of programming for different types of arts organizations.

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