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Multimedia

Introduction to techniques of multimedia production and the basic principles of communication via multimedia. Practical, hands-on experience with various media used in computer-based multimedia including: text, still graphics, motion graphics, animation, sound, and hyperlinking. Includes stand- alone computer- and Web-based applications. Lecture, two hours; laboratory, two hours per week.

Media Psychology

Media psychology provides a basic overview of human thought and behavior regarding communications media. The course addresses issues of preference and media choice and of the effects of media use on audience beliefs, attitudes and behavior through the lens of social science.

Video Game Design

This course focuses on the video game design process. The course activities focus on a playcentric approach to game design where game prototyping, playtesting, and iteration are key. Through text readings and classroom discussion, students will learn the fundamentals of game design. Then students will work in groups to design a video game, develop pre-production design documents, and give a presentation about the game. At the end of the semester, students will develop a game and iterate on the game's design.

Live Streaming

This course explores the culture and practice of live streaming, with a particular emphasis on Twitch. Through a hands-on approach, it leads students from the various stages of live streaming - account creation, content production and delivery, audience garnering, engagement accruing and multiple possibilities of monetization. Besides Twitch, it will also examine other popular game streaming platforms such as Smashcast, Discord, YouTube, and Gosu Gamers. Interest and experience in gaming and esports a plus, but not required.

Video Field Production

This course focuses on single-camera, on-location, HD video recording, and post-production & non-linear video editing. Students work on projects (individually and in groups) from storyboarding and scripting to operating video cameras, microphones, lights, and tripods.

Music Industry Management

This course provides an overview of the business of the music and recording industry, including the songwriting market, music publishing, music copyright, music licensing, unions, agents and attorneys, artist management, concert promotion, music merchandising, the record industry, record markets, recording contracts, record distribution and merchandising, studios and engineers, music in television, radio and advertising, music in films, and career development and options. Students will be introduced to industry professionals and may participate in promoting and producing a music event.

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