Sp Tops In Media Prod: Video Editing
Course will focus on selected topics in the practice and theory of electronic media production. Course will be offered on demand. May be repeated to a maximum of six credits under a different subtitle.
Course will focus on selected topics in the practice and theory of electronic media production. Course will be offered on demand. May be repeated to a maximum of six credits under a different subtitle.
This class is designed to train students to become conversant in live multi-cam television and digital production. Students will acquire the skills to interpret and prepare rundowns for a variety of live and as- live content, and complete any preproduction, production and occasional post-production required.
This course focuses on single-camera, on-location, HD video recording, and post-production & non-linear video editing. Students work on projects (individually and in groups) from storyboarding and scripting to operating video cameras, microphones, lights, and tripods.
This course revolves around the ins/outs of the video game industry. It examines how the industry works, and explores the underlying principles and business logic in the design, development, distribution, and success of video games. It will also study the fast-rising esports industry and associated stakeholders. Students will have the opportunity to look into career opportunities in related subfields of video games and esports.
Students will be exposed to and investigate both the art and the science of selling and managing in the electronic, digital and social media environments. They will learn fundamental sales skills, different sales techniques, as well as qualitative and quantitative evaluation of various media platforms.
Course will focus on selected topics in the study of the media industries. Course will be offered on demand. May be repeated to a maximum of six credits under a different subtitle.
This course examines the contexts and forms of a variety of social media platforms and applications, and interrogates the influence of social media on individuals, organizations, institutions, and society. It explores a variety of important conceptual and practical issues in relation to social media use and applications.
Course will focus on a single topical issue in the theory, research, and criticism of electronic media. Course will be offered on demand. May be repeated to a maximum of six credits under a different subtitle.
An introduction to merchandising with emphasis on apparel and textiles. Examination of industry structures which facilitate the development, manufacturing, marketing and merchandising of goods and services in the domestic and international marketplace.
An introduction to merchandising with emphasis on apparel and textiles. Examination of industry structures which facilitate the development, manufacturing, marketing and merchandising of goods and services in the domestic and international marketplace.