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Media Research Methods

An introduction to quantitative and qualitative social science research relating to media studies, including survey and experimental methods. This course is a Graduation Composition and Communication Requirement (GCCR) course in certain programs, and hence is not likely to be eligible for automatic transfer credit to UK.

Television Studio Production

An introduction to the basic principles, procedures, and techniques of studio video production from conception to completion. The course covers the fundamentals of producing, scripting, directing and editing for television. Practical training is offered on how to operate studio switchers, video cameras, sound, and graphic equipment.

World Media Systems

This course surveys various media systems in the contemporary world with a particular focus on the key political, economic, cultural and philosophical factors that underlie these systems. It explores the spirit and practice of journalism in the major regions/nations of the world, and will provide students with the necessary analytical tools to understand complicate issues concerning global media and communication.

Multimedia

Introduction to techniques of multimedia production and the basic principles of communication via multimedia. Practical, hands-on experience with various media used in computer-based multimedia including: text, still graphics, motion graphics, animation, sound, and hyperlinking. Includes stand- alone computer- and Web-based applications. Lecture, two hours; laboratory, two hours per week.

Media Psychology

Media psychology provides a basic overview of human thought and behavior regarding communications media. The course addresses issues of preference and media choice and of the effects of media use on audience beliefs, attitudes and behavior through the lens of social science.

Video Game Design

This course focuses on the video game design process. The course activities focus on a playcentric approach to game design where game prototyping, playtesting, and iteration are key. Through text readings and classroom discussion, students will learn the fundamentals of game design. Then students will work in groups to design a video game, develop pre-production design documents, and give a presentation about the game. At the end of the semester, students will develop a game and iterate on the game's design.

Live Streaming

This course explores the culture and practice of live streaming, with a particular emphasis on Twitch. Through a hands-on approach, it leads students from the various stages of live streaming - account creation, content production and delivery, audience garnering, engagement accruing and multiple possibilities of monetization. Besides Twitch, it will also examine other popular game streaming platforms such as Smashcast, Discord, YouTube, and Gosu Gamers. Interest and experience in gaming and esports a plus, but not required.

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