Sp Tp In Mas: Filmmaking Practicum
Course will focus on selected topics in the practice and theory of electronic media production. Course will be offered on demand. May be repeated to a maximum of six credits under a different subtitle.
Course will focus on selected topics in the practice and theory of electronic media production. Course will be offered on demand. May be repeated to a maximum of six credits under a different subtitle.
This class is designed to train students to become conversant in live multi-cam television and digital production. Students will acquire the skills to interpret and prepare rundowns for a variety of live and as- live content, and complete any preproduction, production and occasional post-production required.
This course is an in-depth study of the artistic and practical duties of directing for the screen. It is intended to equip the student with scene-analysis skills, knowledge of the visual components of screen direction, principles for cultivating fruitful actor-director relationships, and to provide opportunities to put the above into creative practice.
This course focuses on single-camera, on-location, HD video recording, and post-production & non-linear video editing. Students work on projects (individually and in groups) from storyboarding and scripting to operating video cameras, microphones, lights, and tripods.
Examination of each of several critical theories and approaches to the criticism of telecommunications program content. Practical experience in evaluating critical writing and in the writing of critical pieces.
This course focuses on 3D interactive game development. It aims to expand students' knowledge of, and extend their ability to author, a variety of multi-platform game applications integrating sound, graphic, video, text, animation, and interactive components for education, entertainment, and business purposes.
This course provides an overview of the psychological aspects of video games from casual play to competitive gaming. Students will learn about the foundations of prevalent psychological theories and concepts about human interaction with video games as well as its impact on individuals and society. Discussion focuses on the cognitive, social, emotional, and motivational principles of gameplay in relation to both amateur and professional video game players and designers.
The course focuses on a chronological understanding of the history of video games, and the rapid rise of esports. Discussions include key moments in the rise and fall (and the rise again) of the industry, an examination of the technological advances in both software and hardware, the evolution of notable genres and technological innovations, and the development of competitive gaming from a hobby to its current ecosystem.
This course revolves around the ins/outs of the video game industry. It examines how the industry works, and explores the underlying principles and business logic in the design, development, distribution, and success of video games. It will also study the fast-rising esports industry and associated stakeholders. Students will have the opportunity to look into career opportunities in related subfields of video games and esports.
Students will be exposed to and investigate both the art and the science of selling and managing in the electronic, digital and social media environments. They will learn fundamental sales skills, different sales techniques, as well as qualitative and quantitative evaluation of various media platforms.