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Public Libraries

Examines historical development of the public library and its roles in society. Topics considered include the environment of public libraries; organization and management; information needs of client groups; information resources and services provided to clients; and trends developments in public libraries.

Academic Libraries

Examines historical development of academic libraries and their roles in higher education. Topics considered include the environment of academic libraries, organization and management needs of client groups, information resources and services provided clients; and issues, trends, and developments in academic libraries.

Collection Development

Intellectual and administrative aspects of building, maintaining and evaluating library collections. Topics include: library cooperation; national standards; the writing and implementation of collection policies; strategies of selection and evaluation; contempoary publishing and the book trade.

Media Research Methods

An introduction to quantitative and qualitative social science research relating to media studies, including survey and experimental methods. This course is a Graduation Composition and Communication Requirement (GCCR) course in certain programs, and hence is not likely to be eligible for automatic transfer credit to UK.

World Media Systems

This course surveys various media systems in the contemporary world with a particular focus on the key political, economic, cultural and philosophical factors that underlie these systems. It explores the spirit and practice of journalism in the major regions/nations of the world, and will provide students with the necessary analytical tools to understand complicate issues concerning global media and communication.

Interactive Game Development

This course focuses on 3D interactive game development. It aims to expand students' knowledge of, and extend their ability to author, a variety of multi-platform game applications integrating sound, graphic, video, text, animation, and interactive components for education, entertainment, and business purposes.

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