Topology
When referring to computer graphics, 3d models and the like, topology is the wireframe of a given object. The wireframe is comprised of all the vertices (where lines meet to form a point), edges (the lines made up of two connects vertives) and from that information the faces can be made (generally have 2-3 connected edges per face). Now, as I pointed out in a previous blog I said that optimization was immportant for computer graphics. Today, I will go over "proper" topology.