Skip to main content

Communication Technologies And Society

Historical survey of broadcasting, common carrier, and related electronic media technologies, including the Internet. This course focuses on the social, political, and policy dimensions of the adoption and use of communication technologies. Special attention is paid to significant issues in contemporary public policy and practice, such as protection of privacy and personal information, information ownership, free speech, and censorship.

Media Policy And Regulation

A study of policy and regulation of media in the U.S., primarily broadcasting, cable, telephone, and the internet. This includes traditional issues in the regulation of content, such as freedom of speech, copyright, obscenity, and privacy. It also includes traditional areas in the regulation of the industry structure including monopolies, licensing, cross ownership rules, mergers, and illegal practices.

Television Studio Production

An introduction to the basic principles, procedures, and techniques of studio video production from conception to completion. The course covers the fundamentals of producing, scripting, directing and editing for television. Practical training is offered on how to operate studio switchers, video cameras, sound, and graphic equipment.

World Media Systems

A comparison of the communications media in different countries of the world and the theories used to justify them. How various political and social systems affect the media and how the media affect the societies in which they exist.

Multimedia

Introduction to techniques of multimedia production and the basic principles of communication via multimedia. Practical, hands-on experience with various media used in computer-based multimedia including: text, still graphics, motion graphics, animation, sound, and hyperlinking. Includes stand- alone computer- and Web-based applications. Lecture, two hours; laboratory, two hours per week.

Media Psychology

Media psychology provides a basic overview of human thought and behavior regarding communications media. The course addresses issues of preference and media choice and of the effects of media use on audience beliefs, attitudes and behavior through the lens of social science.

Live Streaming

This course explores the culture and practice of live streaming, with a particular emphasis on Twitch. Through a hands-on approach, it leads students from the various stages of live streaming - account creation, content production and delivery, audience garnering, engagement accruing and multiple possibilities of monetization. Besides Twitch, it will also examine other popular game streaming platforms such as Smashcast, Discord, YouTube, and Gosu Gamers. Interest and experience in gaming and esports a plus, but not required.

Video Field Production

This course focuses on single-camera, on-location, HD video recording, and post-production & non-linear video editing. Students work on projects (individually and in groups) from storyboarding and scripting to operating video cameras, microphones, lights, and tripods.

Interactive Game Development

This course focuses on 3D interactive game development. It aims to expand students' knowledge of, and extend their ability to author, a variety of multi-platform game applications integrating sound, graphic, video, text, animation, and interactive components for education, entertainment, and business purposes.

Subscribe to