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Games, Literacy, Meaning, And Learning

Instructor:
Spencer Paul Greenhalgh
618
Credits:
3.0
201
Building:
TBD
Room:
TBD
Semester:
Spring 2023
Start Date:
End Date:
Name:
Games, Literacy, Meaning, And Learning
Class Type:
LEC
TBD
TBD
Days:
TBD

This course examines video, board, and roleplaying games as activities that involve literacy practices. You will learn how to think about literacy practices beyond just reading and writing and how to evaluate the design of a game. Building on these skills, you will then learn how to identify the literacy practices associated with meaningful games, meaningful game contexts, and game design activities for youth and/or adults. Practical considerations for using games in libraries and other contexts will also be addressed.

This course examines video, board, and roleplaying games as activities that involve literacy practices. You will learn how to think about literacy practices beyond just reading and writing and how to evaluate the design of a game. Building on these skills, you will then learn how to identify the literacy practices associated with meaningful games, meaningful game contexts, and game design activities for youth and/or adults. Practical considerations for using games in libraries and other contexts will also be addressed.

LIS