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Introduction To Game Development

Instructor:
Stephen George Ware
410G
Credits:
3.0
001
Building:
Barker Hall
Room:
Rm.303
Semester:
Fall 2024
Start Date:
End Date:
Name:
Introduction To Game Development
Requisites:

Prereq: CS 315, Engineering standing or consent of instructor.

Class Type:
LEC
11:00 am
12:15 pm
Days:
TR

This course covers the basics of using game engines and similar tools to create interactive, playable artifacts for entertainment, simulation, training, etc. Topics include game design, history of games, architecture of game engines, graphics, sound, physics simulation, artificial intelligence, testing, and other related algorithms. Students will work individually or in teams to develop game-based projects. This course assumes prior programming experience and familiarity with data structures and algorithms.

This course covers the basics of using game engines and similar tools to create interactive, playable artifacts for entertainment, simulation, training, etc. Topics include game design, history of games, architecture of game engines, graphics, sound, physics simulation, artificial intelligence, testing, and other related algorithms. Students will work individually or in teams to develop game-based projects. This course assumes prior programming experience and familiarity with data structures and algorithms.

CS