Students will learn about critical approaches to diversity in video games as well as the "serious games" and game for change movement. Drawing on academic disciplines like "Critical Race Technology" studies, Feminist theory of Technology and Queer Theory this class will explore the industrial, aesthetic and social implications of issues of representation in video games. It will also explore the interventions made by the "Serious Games" (games with a purpose beyond entertainment such as games for education or health) and "Games for Change" (games with activist goals) movements in creating and exploring strategies to expand the representations in and functions of video games.
Prefix:
MAS
Course Number:
410
Credits:
3.0