Once upon a time - like, 2005 - movie was a film: a series of photographic images, printed on celluloid, and projected at 24 frames per second to create what was thought to be magical: the world captured and brought to life. However, over the past 15 years, film production, distribution, and exhibition have undergone a digital revolution. Gone, for the most part, are the reels and projectors of old; we're now in the world of Digital Cinema Packages and 4K resolution. Netflix and Amazon are more than digital streaming services: they're studios vying with Disney, Fox and Warner. A phone can record with professional quality, and anyone can create an image that changes the world. What does this mean for the way we make movies now? What's at stake when Sean Baker and Steven Soderbergh shoot on an iPhone, or when Christopher Nolan and Quentin Tarantino insist on 35mm, 65mm, and IMAX formats? What kind of stories do we tell when we're limited only by the capacity of our servers? Does it matter whether we watch in a reclining chair at the Regal or in the old seats at the Kentucky or on our iPads, and if so, why? For better or worse, this is our cinema.
Film In The Digital Age: What Is Digital Cinema?
Prefix:
ENG
Course Number:
383
Credits:
3.0